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World of Warcraft Forever completed largest beta in franchise history

Microsoft Chief Executive Satya Nadella announced that World of Warcraft: Forever recently concluded the largest beta testing phase in the history of the franchise.

FTMQ Gaming, written by our newsroom0 views

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Picture: Kotaku

World of Warcraft: Forever has completed the largest beta in the history of the franchise, Kotaku reported. Microsoft Chief Executive Satya Nadella revealed the testing milestone during the company's first quarter earnings call. World of Warcraft is a massively multiplayer online role playing game, where large numbers of players interact in a shared virtual world, developed and published by Blizzard Entertainment. [1][8]

Access to the beta was included for players who pre-purchased premium bundles starting at 60 dollars, Kotaku reported. However, Blizzard Entertainment also allowed players to sign up for beta access for free and held a free stress test day. Kotaku noted that it remains unclear if Nadella's assessment included participants from the free testing options. [1]

The announcement comes as World of Warcraft: Forever approaches its official release, MassivelyOP reported. The game's pre-launch phase recently experienced technical issues during early name reservations. MassivelyOP reported that the name reservation process was bogged down by errors and required players to repeatedly attempt to log into the game. [2][3]

Blizzard Entertainment has also been promoting the upcoming title with a mockumentary web series called Planet Azeroth, according to PCGamesN. The promotional series features comedian Bill Bailey as a host styled after broadcaster David Attenborough. As FTMQ Gaming reported earlier, Blizzard previously issued a final race balance pass for character movement speeds and statistics ahead of launch. [4][10]

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In short

  • Satya Nadella said World of Warcraft: Forever had the largest beta in franchise history.
  • Forever premium bundles with beta access started at 60 dollars.
  • Blizzard Entertainment allowed players to sign up for beta access for free.
  • Early name reservations for the game suffered technical errors and log in delays.

Sources

Every paragraph above points to the numbered items it rests on. Read the originals here.

  1. [1]World Of Warcraft: Forever Had ‘The Largest Beta In Franchise History’Kotaku, 6d ago (the report this story comes from)
  2. [2]World of Warcraft Forever’s designers talk about patch cadence, future plans, and philosophyMassivelyOP, 6d ago
  3. [3]World of Warcraft Forever’s early name reservations bog down in errors and insanity, but it’s better nowMassivelyOP, 6d ago
  4. [4]World of Warcraft Forever continues Blizzard's nostalgia-fest with an Attenborough-style look at AzerothPCGamesN, 6d ago
  5. [5]World of Warcraft was meant to have viable levelling gear from professions way back in 2004, but the designers on raids and dungeons 'cheated a little bit'PC Gamer, 6d ago
  6. [6]Blizzard Sparks World of Warcraft Fan Backlash for 'Breaking Promise' Over Housing MicrotransactionsIGN, 6d ago

Background

  1. [7]Halo (franchise) on Wikipedia
  2. [8]World of Warcraft on Wikipedia
  3. [9]After Forever on Wikipedia
  4. [10]World of Warcraft Forever receives final race balance patch before launch FTMQ Gaming, 8d ago

Our newsroom writes these reports with the help of software, from the 10 sources listed and nothing else, and checks them against those sources. Facts can still be wrong or move on; the originals are the record. Spotted a mistake? Write to daniel@monsterkong.com.

Earlier reports of ours on the same people and subjects.

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